MUC 287

Game Audio: Implementation

Portland Community College · UGRD · Fall 2026

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Introduces the game audio implementation pipeline and the role of the Technical Sound Designer. Covers how sound for games is taken from asset production in a Digital Audio Workspace (DAW) to implementation into a game to prepare for shipping. Includes fundamental techniques in the sound tools in both engines as well as the audio middleware tools such as FMOD and Wwise. Introduces basic scripting in C# for Unity and Blueprint for Unreal in order to realize implementation goals. Recommended: knowledge of a DAW, basic audio recording and production. Audit available.

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Class #portland-MUC287Fall 2026UGRD4 credits
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