GEN 383

Game & Simulation Design Principles II

Pennsylvania College of Technology · UGRD · Fall 2026

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Second course in design and implementation of interactive and engaging experiences. Starting with a previously developed Game Design Document (GDD), students interpret and implement the described experience. Emphasis on importance of the iterative and player-centric design, as well as the value of frequent playtesting. Topics include DevOps such as testing and versioning, as well as marketing and distribution. Use of industry-standard development environment to implement the proposed design. Fall Only.

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Class #pennsylvania_3-0383Fall 2026UGRD3 credits
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