ARCH 7370

Semi-Fictitious Realms: A History and Future of Virtual Reality

University of Pennsylvania · UGRD · Fall 2026

1 section
Add to a schedule

Catalog description

The pursuit of immersive digital experiences has long been a goal of the computing industry. Early wearable displays designed in the 1960s depicted simple three-dimensional graphics in ways that had never been seen before. Through trial and error, digital pioneers reframed the relationship between user and machine, and over the last five decades, have made strides that advanced both the input and output mechanisms we are so comfortable with today. As a field, architecture has been reliant on these advancements to design and document buildings, but these tools still leave the architect removed from the physicality of the design, with their work depicted as 2D lines or 3D planes alone. This course will study the evolutionary advancements made that now allow us to fully inhabit digital worlds through Virtual Reality. Using the Unity Video Game Engine, students will generate immersive, photo-realistic models of unbuilt architectural works and explore digital/physical interactivity. These models will be designed to have compatibility with both 6-DOF and 3-DOF Virtual Reality equipment as well as flythrough-style experiences for keyboard and mouse using various web-hosting platforms. From the terraces of Paul Rudolph's Lower Manhattan Expressway to Boullée's Cenotaph for Newton, the goal of this course is to breathe new life into places and spaces that have, until this time, never been built or occupied.

Sections

Current meeting, instructor, credit, and enrollment details

Updated 5 hours ago

001

Availability not recently verified
Class #pennsylvania_2-ARCH7370Fall 2026UGRD1 credits
Days & times
No scheduled meeting time
Meeting dates
Location
Instructor
Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?