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Pasadena City College · 3 credits · UGRD

Covers the basic theory and mechanics of animation. Development of simple animation using principles such as squash and stretch, overlap and anticipation. Fundamentals of character design, storyboarding, visual storytelling, and layout. Techniques such as stop-motion, onionskin, follow-through and rotoscoping using industry-standard computer animation applications. No credit if taken after ART 070. Total of 36 hours lecture and 72 hours laboratory. Transfer Credit: CSU; UC Grade Mode: L, A
Fall 2026 · 2 sections
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| SectionClass #77325 | 00:00-00:00Th · 4:30 – 6:35 PMTh · 6:45 – 7:35 PM2026-08-24 - 2026-12-13 | CENTER FOR THE ARTS,Online ASYNCH Needs AssignmentCENTER FOR THE ARTS,Online ASYNCH 314 | Erin Cosgrove |
| SectionClass #78988 |
| Mo · 7:15 – 9:20 PMWe · 7:15 – 10:30 PMMo · 9:30 – 10:20 PM2026-08-24 - 2026-12-13 |
| CENTER FOR THE ARTS 304 |
| Joseph Micallef |