MPRO 040

Introduction to Game Design.

University of the Pacific · UGRD · Fall 2026

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This course is an exploration of theories of game design and the relationship your designs have to your player. We will learn to understand the roles the players, the designers, the venues, the technology, the market, the client, and the rules (mechanics) have in creating fun and dynamic experiences. In this course, we will focus heavily on the general process of designing games, not a specific set of rules for designing them. As game designers, we need to practice agile and creative thinking. Introduction to game design is first and foremost about experience design. And while the experiences need to follow certain definitions, rules, and structures to be considered a game, you are primarily designing an experience for your player. The game is just the tool you have designed to create that experience. ( GEAP )

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Class #pacific-1302Fall 2026UGRD4 credits
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