CS 256
Game Design and Prototyping
Pace University · UGRD · Fall 2026
1 section
Catalog description
This course introduces game design topics such as the 3Cs (character, controls, camera), game mechanics, level design, difficulty, systems, and storytelling/narrative elements. Students will develop weekly rapid prototypes focusing on an aspect of game design and work as a team on a final project. Additionally, students will learn about conceptualizing ideas, the iterative design process and playtesting.
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001
Availability not recently verifiedClass #pace-CS256Fall 2026UGRD4 credits
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