ARTQ 452
Game Design III- Technical Artist Studio
New York Institute of Technology · UGRD · Fall 2026
Catalog description
This course will enable students to create rapid prototypes and build a portfolio for future use. In this course students will make six two week long prototypes focusing on different visual art aspects. Students will explore different elements of working as a technical artist, doing short projects in each to have a well rounded foundation of technical art skills. They will then choose one of the projects and expand on it further to understand what work would be needed to take a class prototype to the level of portfolio showcase Prerequisite Course(s): Prerequisites: ARTC 371 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
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