ARTC 370
Game Design I
New York Institute of Technology · UGRD · Fall 2026
1 section
Catalog description
In this course, students will create 3D models for use in a real-time environment, emphasizing game-specific techniques. Students will research and analyze basic game assets and extract level design needs and apply them to an early-stage block test. Topics include theory of interactivity, game theory, game feel, working in 3D for games, software engines, and shipping a finished product. Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
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Availability not recently verifiedClass #new_york_2-ARTC370Fall 2026UGRD3.0 credits
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