ARTA 355
3D Texture Design
New York Institute of Technology · UGRD · Fall 2026
1 section
Catalog description
This course provides an in-depth exploration of digital texturing and material creation using industry-standard tools such as Substance Painter, Maya, and Unreal Engine. Students will learn to create high-quality textures and materials, from initial setup to final rendering, through a combination of lectures, hands-on projects, and studio work. The course emphasizes practical skills and professional standards, preparing students for careers in 3D modeling, game design, and visual effects. Prerequisite Course(s): Prerequisites: ARTD 155 Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3
Sections
Current meeting, instructor, credit, and enrollment details
001
Availability not recently verifiedClass #new_york_2-ARTA355Fall 2026UGRD3.0 credits
- Days & times
- No scheduled meeting time
- Meeting dates
- —
- Location
- —
- Instructor
- Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?