ITPG-GT 2999
Motion Capture and Live Performance
New York University · UGRD · Fall 2026
Catalog description
Motion Capture and Live Performance is a studio class in which students will learn how to use the OptiTrack Motion Capture System and Unreal Engine to create live performance with digital assets, environments, and characters. Students will work on group projects, culminating in a final performance presented to the class and guests. We will learn about performance tools, staging conventions, design considerations, and more in service of exploring what makes a digital performance compelling to a live audience. This will be supplemented with readings and viewings that serve as the basis for discussions that critically explore how avatars and capture tools are being used in art, entertainment, and social spaces.
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