INTM-SHU 126
Introduction to 3D
New York University · UGRD · Fall 2026
Catalog description
This is a course designed to convey the fundamental concepts and essential skills needed to create 3D graphics using the open-source software Blender. Topics covered in this course include: Blender interface and navigation; basic modeling techniques and related mathematics; physically-based rendering (PBR) workflow, shading and materials in Blender; lighting and environment setup; camera positioning and framing; principles of animation, keyframes and curves; rendering and output. By the end of the course, students will have a solid foundation in 3D modeling, shading, lighting, rendering, and animation, and will be able to create their own 3D graphics with Blender. This course is suitable for beginners with no prior experience in 3D graphics or Blender. However, some experience in video editing or graphic design may help. Prerequisite: None. Fulfillment: IMA elective; IMB major IMA/IMB elective.
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