IMNY-UT 245

Physical Computing

New York University · UGRD · Fall 2026

1 section
Add to a schedule

Catalog description

This course expands the students’ palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today’s computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction design concepts include user observation, affordances, and converting physical action into digital information. Students have weekly lab exercises to build skills with the microcontroller and related tools, and longer assignments in which they apply the principles from weekly labs in creative applications. Both individual work and group work is required. Prerequisite: Creative Computing or equivalent programming and physical computing experience.

Sections

Current meeting, instructor, credit, and enrollment details

Updated 10 hours ago

001

Availability not recently verified
Class #new_york-IMNYUT245Fall 2026UGRD4 credits
Days & times
No scheduled meeting time
Meeting dates
Location
Instructor
Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?