IMALR-GT 511

Device Design

New York University · UGRD · Fall 2026

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In this class, we will learn how to create functional, durable, and well-designed enclosures for our electronic devices. We will build usable interfaces for game controllers, toys, and playful objects. The class will aim to cover rapid prototyping, digital fabrication, tangible interface design, UI/UX, as well as electromechanical design. We will primarily focus on the exterior of our devices, but a basic understanding of Physical Computing will be necessary with much more emphasis on the P than the Comp. There will be two smaller projects and one final project.

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Class #new_york-IMALRGT511Fall 2026UGRD1 credits
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