IM-UH 3115

Virtual Body Performance

New York University · UGRD · Fall 2026

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The distinction between human bodies and computational tools (which are increasingly viewed as essential extensions of our biological form) has become blurry as a result of modern technology. Similarly, accessible data, mobile computing, and technologies that combine aspects of the real and virtual worlds are making it more difficult for humans to maintain our orientation within geo-physical space. This course examines the fundamental and advanced technological aspects of digital body reconstruction in relation to human interaction. Students learn from a variety of sources such as hybrid identities, posthuman embodiment, and artistic interpretations of the cyborg to learn how to adapt and alter human body representations in mixed reality. The class uses a variety of techniques in narrative, cinematic, interactive, sculptural, and performative approaches to explore conceptual topics by examining motions that both mimic and transcend the boundaries of reality. Topics include human-computer interaction and user experience, design principles, storytelling, and mixed reality development (virtual, augmented, and extended reality).

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Class #new_york-IMUH3115Fall 2026UGRD4 credits
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