GAMES-UT 127
Action Game Studio
New York University · UGRD · Fall 2026
Catalog description
The goal of this class to develop an understanding of the unique design considerations that apply to action games and action systems, and to cultivate an appreciation and understanding of the minutiae that differentiate and characterize action mechanics in a wide variety of games. To accomplish this the class starts with alternating weeks of detailed critical play and the production of prototypes built in response to these games. In the final six weeks of the semester, students move on to the production of a more substantial action game, culminating in a final game which should demonstrate intentional use of the concepts and techniques discussed in class.
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