GAMES-UT 121
Intermediate Game Development
New York University · UGRD · Fall 2026
Catalog description
This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, asset creation, and critical analysis. Classroom lectures and lab time bring these different educational vectors together into a coherent whole; the workshop is organized around a single, long-term, hands-on, game creation project. At the completion of this course, the student is able to: 1) Describe typical work practice in game development. 2) Demonstrate competency through actual implementation of code and assets. 3) Work with a game engine, and understand the basics of how to build a game in the engine.
Sections
Current meeting, instructor, credit, and enrollment details
001
Availability not recently verified- Days & times
- No scheduled meeting time
- Meeting dates
- —
- Location
- —
- Instructor
- Staff