EDCT-GE 2505

Designing Simulations/Games for Learning

New York University · UGRD · Fall 2026

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Examines the potential of various genres of simulation & games (both analog & digital) as learning technologies through readings, discussion, play, design, & research. Literacy, identity, genre, interactivity, play, story, emotions, presence, & information visualization are among the cultural & cognitive concepts covered in this course. Student-selected assignments typically include reflections on game & simulation play, integrating games & simulations in formal learning environments, designing & developing prototypes of educational games & simulations, & conducting short exploratory research.

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Class #new_york-EDCTGE2505Fall 2026UGRD3 credits
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