EDCT-GE 2505
Designing Simulations/Games for Learning
New York University · UGRD · Fall 2026
1 section
Catalog description
Examines the potential of various genres of simulation & games (both analog & digital) as learning technologies through readings, discussion, play, design, & research. Literacy, identity, genre, interactivity, play, story, emotions, presence, & information visualization are among the cultural & cognitive concepts covered in this course. Student-selected assignments typically include reflections on game & simulation play, integrating games & simulations in formal learning environments, designing & developing prototypes of educational games & simulations, & conducting short exploratory research.
Sections
Current meeting, instructor, credit, and enrollment details
001
Availability not recently verifiedClass #new_york-EDCTGE2505Fall 2026UGRD3 credits
- Days & times
- No scheduled meeting time
- Meeting dates
- —
- Location
- —
- Instructor
- Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?