DESG-GT 1005
Drawing Year 1
New York University · UGRD · Fall 2026
Catalog description
COSTUME (001): This dynamic course will break down and rebuild drawing and rendering skills so that one can more easily and clearly communicate3-d design choices. This is a three-hour drawing class that incorporates assignments that develop a wide and rich range of skills including drawing the figure and basic figure structure and proportion. This class focuses on pacing, as well as fundamentals of dynamic picture making. It is also an excellent opportunity to bring in current design renderings produced in other classes to serve as an example in addressing rendering and picture-making issues. SET (002): A drawing class focused on creating, capturing, and meditating on space, spatial relations, and form revealed by light. Traditional and digital drawing media will be used to explore form and space - specifically theatrical and cinematic ways of looking will be explored. LIGHTING (003): The entertainment industry, and the world at large, is a rapidly evolving digital landscape. Learning to learn, (rapidly) is the new frontier in being an active artist and a prepared collaborator. Now is not the time to take a backseat to the onslaught of advancements, but to plunge headfirst into the unknown. In this course we will cover the foundations of drawing for designers. Drawing is a way to communicate ideas: both emotionally expressive, and technically precise. Drawing is the translation of 3D space into flat 2D representations, and 2D representations into digital and physical 3D space. We will use traditional drafting practices to represent and communicate spaces, enhanced with Vectoworks as a hybrid 2d/3d drawing suite. We will also explore new ways to capture 3D, such as Lidar, Photogrammetry, camera projection, and AR scanning. We will introduce the foundational 3D toolsets of material creation and UV mapping, so that these skills can be applied to future instances of 3D…
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001
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