CSCI-GA 2965
Heuristic Problm Solving
New York University · UGRD · Fall 2026
Catalog description
This course revolves around several problems new to computer science (derived from games or puzzles in columns for Dr. Dobb’s Journal, Scientific American, and elsewhere). The idea is to train students to face a new problem, read relevant literature, and come up with a solution. The solution entails winning a contest against other solutions. The winner receives candy. The best solutions become part of an evolving “Omniheurist” Web site that is expected to get many visitors over the years. The course is for highly motivated, mathematically adept students. It is open to supported Ph.D. students and well-qualified master’s students. Class size has been around 10 in the past, and instructor and students have all gotten to know one another very well. Algorithmic and programming knowledge is the main prerequisite. It also helps to be familiar with a rapid prototyping language such as Matlab, Mathematica, K, or Python, or to be completely fluent in some other language. Prerequisites: CSCI-GA 1170 and an ability to prototype algorithms rapidly.
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