CS-GY 6943
Artificial Intelligence for Games
New York University · UGRD · Fall 2026
Catalog description
This course covers artificial intelligence techniques used with games. The course is an advanced course that presupposes a good understanding of standard AI techniques, and much of the course material will consists of recent research papers. While the course will cover recent methods for playing games, in particular for general game playing, it will also go beyond that application domain to cover methods for generating games and game content and for modeling players. Many of these methods are based on evolutionary computation, others on stochastic tree search, cellular automata or grammar expansion. Approximately the first half of the course will consist of lectures, and the second half of the group projects. | Prerequisites: Graduate Standing and CS-GY 6613 or similar introductory Artificial Intelligence courses.
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