CCEA-UH 1098
Immersive Experiences
New York University · UGRD · Fall 2026
Catalog description
By default, you are a consumer of immersive experiences if you're been to a 3D or IMAX movie; if you're tried a virtual reality headset; if you’ve listened to surround sound music; if you’ve explored an interactive website or visual album; or if you're attended Burning Man or Disneyland. One of the main drivers of culture and technology, immersion is the process by which one or more senses become saturated, as environmental objects surround, envelope, or come in closer proximity to us. In the 21 st century, immersion has become a multi-billion global business. But it is not new. Theorists and artists have long been concerned with theorizing sensory aspects of media spectacle. Why have human beings long been driven to push the boundaries of reality and spectacle? In this class, students will explore the history and culture of immersive and investigate how emergent technology has impacted immersion. We especially look at immersion in popular culture—from Satie to Björk; to ambient music and panoramic sound; to theme parks and escape rooms; to the rise of holograms and the metaverse.
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