EMAR 343

Game Engines for Real-time Performances

University of Nebraska-Lincoln · UGRD · Fall 2026

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Exercise artistic processes within a game engine and while using real-time rendering. Focuses on the application of performance using motion capture and body data as the primary input for motion-based programming such as avatar control, sound, lighting, and visual effects as body driven outputs.

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Class #nebraska_lincoln-EMAR343Fall 2026UGRD3 credits
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