EMAR 343
Game Engines for Real-time Performances
University of Nebraska-Lincoln · UGRD · Fall 2026
1 section
Catalog description
Exercise artistic processes within a game engine and while using real-time rendering. Focuses on the application of performance using motion capture and body data as the primary input for motion-based programming such as avatar control, sound, lighting, and visual effects as body driven outputs.
Sections
Current meeting, instructor, credit, and enrollment details
001
Availability not recently verifiedClass #nebraska_lincoln-EMAR343Fall 2026UGRD3 credits
- Days & times
- No scheduled meeting time
- Meeting dates
- —
- Location
- —
- Instructor
- Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?