IMS 488

Game Preproduction

Miami University · UGRD · Fall 2026

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In this course, students will bring together everything they learned during the program and start preproduction for a digital game that they will develop and (independently) publish in the games capstone production class. They learn skills, concepts and competencies that deal with the video game production pipeline. The goal of the course is to finalize the game concept, to complete tech demos, to finish concept art, and to deliver a production plan. As the students work in a team format in which they are assigned a role that corresponds to the role that they seek to take on in the industry after graduating, the deliverables for each student differ based on their role. Programmers will develop tech demos, artists will develop concept art, designers write technical documents, etc. Unique, interesting or unorthodox ideas are encouraged. SC. Prerequisites: IMS 487/IMS 587 .

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Class #miami_oxford-IMS488Fall 2026UGRD3 credits
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