IMS 465

Game Engine Scripting

Miami University · UGRD · Fall 2026

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This is an advanced game development course meant to build on the introductory game engine groundwork laid by the coding and game development courses students must take as prerequisites. Students will design and code a short series of game prototypes using a commercial-level game engine, increasing proficiency in navigating the engine tools and speed in which they are able to prototype and iterate on game mechanics and design. Guidance and constraints will be provided to keep projects within a reasonable scope. Students are expected to put a great deal of effort into learning how to debug problems and understand engine features while being provided guidance, not answers, by the professor. The goal of this course is to increase student comfort with professional game engine tools and prepare students to learn (and self-teach) increasing advanced features based on their development interests. Prerequisite: IMS 213 and CSE 251 .

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Class #miami_oxford-IMS465Fall 2026UGRD3 credits
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