IMS 218

3D Shading and Texturing

Miami University · UGRD · Fall 2026

1 section
Add to a schedule

Catalog description

In this course, students will learn the workflows necessary to create materials, textures, and shaders for physically based render systems. Students will learn how to edit shaders and materials through the creation and editing of textures in an image-editing program. Students will also be taught the theory behind physically based rendering and how it relates to rendering objects in real time through game engine technology. The course is project driven and grades will be based on the visual quality and passion expressed in the work submitted for assignments, ability to follow instructions for submission, and ability to meet deadlines for assignments. Cross-listed with ART.

Sections

Current meeting, instructor, credit, and enrollment details

Updated 5 hours ago

001

Availability not recently verified
Class #miami_oxford-IMS218Fall 2026UGRD3 credits
Days & times
No scheduled meeting time
Meeting dates
Location
Instructor
Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?