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Metropolitan Community College Area · 4.5 credits · UGRD

This course focuses on the components that make up a game engine. Some of the topics that will be covered are, rendering, animation, artificial intelligence, math and physics simulation, and level editors.
Fall 2026 · 1 section
Sep 8 – Nov 23
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| H4AClass #406166-INFO-2742-H4A | Wednesday 4:00 PM - 5:45 PM Fort Bldg 010 224B (On Campus)4:00 PM - 5:45 PM (Hybrid) | Fort Bldg 010 224B | Jayson A. Mccune |