DGMD 4600

Virtual Production Techniques

Marquette University · UGRD · Fall 2026

1 section
Add to a schedule

Catalog description

Students explore the many ways in which real-time game engines are being used to enhance film and TV production workflows. Topics include virtual location scouting, previz, camera and light tracking, real-time compositing, and LED wall based environments. Students use the Unreal Engine to create a short film incorporating live actors into virtual environments in real-time.

Sections

Current meeting, instructor, credit, and enrollment details

Updated 3 hours ago

001

Availability not recently verified
Class #marquette-1410Fall 2026UGRD3 credits
Days & times
No scheduled meeting time
Meeting dates
Location
Instructor
Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?