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Lesley University · 3 credits · UGRD

In this course, students will learn techniques for creating hard surface environment assets and props. Students will explore and develop advanced 3D modeling skills in digital sculpting for creatin high resolution assets suitable for real-time rendering environments. Content and ideation will be reinforced through the research, study, and sketching of reference materials. Students will employ the tools and sculpting techniques used within industry-standard digital sculpting applications to create highly detailed hard surface/mechanical assets. A variety of pipeline solutions for digital asset preparation and production are also explored.
Fall 2026 · 1 section
Sep 9 – Dec 22
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 01Class #121377-IGAME-3400-01 | Wednesday 1:15 PM - 5:00 PM University Hall L-005 (Studio) | University Hall L-005 | Curvin Huber |