IGAME 2205
Visual Programming II
Lesley University · UGRD · Fall 2026
1 section1 open now
Catalog description
This course builds upon Visual Programming 1 and covers advanced concepts in game design. Emphasis is on gameplay functionality and applying these techniques within a real time game engine. Programming language and syntax will be used to sketch, design, implement, and test algorithms in the creation of AI characters, as well as gameplay features such as the management of inventory systems, character abilities, and interactions. Students will learn intermediate programming functions including objects and constructors, overloading operators, strings, pointers, casting, interface inputs and outputs, and event dispatchers.
Sections
Current meeting, instructor, credit, and enrollment details
V01
9 openSeats: 6/15 seats Last recorded: Aug 14, 2026, 4:08 AMClass #121375-IGAME-2205-V01Fall 2026UGRD3 credits
9 available6 enrolled15 capacity0 waitlist
- Days & times
- Fr · 1:15 – 5:00 PM
- Meeting dates
- Sep 9 – Dec 22
- Location
- Live Virtual VRTL
- Instructor
- Gregory Xavier
Details checked 4 hours agoSeats checked 4 hours ago
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