CIS 585

Game Engine Design

Kansas State University · UGRD · Fall 2026

1 section
Add to a schedule

Catalog description

Current practices of game engine development. The game engine as a soft real-time multi-agent simulation. Three-dimensional graphics and animation techniques, scene management, physics simulation, event systems, resource management, and network game architectures. Design and prototyping of a general use game engine.

Sections

Current meeting, instructor, credit, and enrollment details

Updated 6 hours ago

001

Availability not recently verified
Class #kansas_2-1763Fall 2026UGRD- credits
Days & times
No scheduled meeting time
Meeting dates
Location
Instructor
Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?