CIS 585
Game Engine Design
Kansas State University · UGRD · Fall 2026
1 section
Catalog description
Current practices of game engine development. The game engine as a soft real-time multi-agent simulation. Three-dimensional graphics and animation techniques, scene management, physics simulation, event systems, resource management, and network game architectures. Design and prototyping of a general use game engine.
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001
Availability not recently verifiedClass #kansas_2-1763Fall 2026UGRD- credits
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