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Governors State University · 3 credits

Explore game development processes in a game engine. Create game props, animation, and interactive behavior for real-time computer graphic applications. Use PBR lighting and render techniques to develop photorealistic texture maps.
Fall 2026 · 1 section
Sep 3 – Dec 13
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 01Class #79406 | Th · 10:00 AM – 12:50 PM | F Building F2445 | Lin, Y |