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Governors State University · 3 credits

Applies the principles of animation in a 3D computer environment by utilizing the basic concepts of timing, weight and anticipation. Explores the process of creating a 3D animation using keyframing and rigging techniques to set up model for animation.
Fall 2026 · 1 section
Aug 31 – Dec 13
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 01Class #77083 | Time not published | * | Lin, Y |