GAME 367

Writing and Editing Music and Sound. 3 credits

George Mason University · UGRD · Fall 2026

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This course focuses on the composition, editing, processing, and integration of voice, environmental sounds, and music within non-linear or interactive game environments. Students will learn to work with high-definition sound and music post-production techniques, leading to the creation of immersive environments and gameplay. The curriculum emphasizes exploration of music composition, sample post-processing techniques, and a look into audio features and implementation in different game engines such as Unity and Unreal. By the end of the course, students will gain practical skills in crafting immersive, high-quality audio experiences for games. Students gain valuable project management, asset management, and team game development experience within the framework of sound related activities and thinking. Students will additionally have portfolio examples of working games with their original sounds and music.Offered by Computer Game Design. Limited to three attempts.

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Class #george_mason-2135Fall 2026UGRD
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