CS 452

Virtual Reality. 3 credits

George Mason University · UGRD · Fall 2026

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This course covers the concepts and techniques underlying virtual reality (VR) technologies. From display technologies, visual computing, sound, haptics, to navigation, and 3D interaction techniques, students will learn about the pipeline of techniques applied to devise a practical VR system. This course will also cover other immersive technologies such as augmented reality and holographic displays. Students will also learn about the applications of VR technologies for training, serious games, design, exhibitions, and education. Offered by Computer Science . Limited to two attempts.

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Class #george_mason-2190Fall 2026UGRD
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