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Fayetteville Technical Community College · 3.0 credits · UGRD

This course introduces the advanced tools used to create levels for real-time simulations and games. Topics include advanced-level guide and architecture theory, concepts related to "critical path" and "flow," game balancing, playtesting, and storytelling. Upon completion, students should be able to design complex levels using industry-standard tools.
Fall 2026 · 1 section
Aug 17 – Dec 12
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 0B01Class #4915 | Mo · 11:00 AM – 12:50 PMM/T/W/Th/F/Sa/Su | Advanced Technology Center 229Distance Education Virtual Rm. INET | Joyner, D |