GAME 4010
Game Art IV: 3D Environment, Level Design and Prototyping ((4 Credits))
Empire State University · UGRD · Fall 2026
Catalog description
This advanced course introduces students to professional workflows for designing immersive 3D environments and game levels. Students will learn to conceptualize, design, and assemble modular environments using reference imagery and creative iteration. Alongside technical production, the course emphasizes theoretical principles of space, atmosphere, and visual storytelling. Students will reflect on the cultural significance of digital spaces and architecture, exploring how environment design communicates meaning, mood, and narrative. Critical thinking is applied to analyze how environments affect gameplay and immersion. The course culminates in a small playable prototype, where students’ 3D environments become both artistic expressions and narrative frameworks. Prerequisites: GAME 3020 or the equivalent.
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