GAME 3020
3D Game Art III: 3D Character Modeling & Animation ((4 Credits))
Empire State University · UGRD · Fall 2026
Catalog description
This advanced course focuses on the full pipeline of creating 3D characters for games, from concept and sketching to modeling, texturing, rigging, and animation. Students will explore the applied theories of movement, anatomy, and visual design while reflecting on the aesthetics of character performance. Emphasis is placed on the narrative and storytelling relevance of 3D characters. Through critical analysis and applied practice, students will consider how character design shapes narrative and storytelling in games. The final project will be a professional-grade, animated 3D character exported to a game engine, presented in a polished demo reel that integrates both artistry and reflection. Prerequisites: GAME 3010 or the equivalent.
Sections
Current meeting, instructor, credit, and enrollment details
001
Availability not recently verified- Days & times
- No scheduled meeting time
- Meeting dates
- —
- Location
- —
- Instructor
- Staff