GAME 2010
Game Art I: 3D Animation & Modeling ((4 Credits))
Empire State University · UGRD · Fall 2026
Catalog description
This introductory course explores the fundamentals of 3D art with a focus on modeling for game design. Students will learn professional techniques of 3D modeling, texturing, and animation using industry-standard software. Beyond technical skills, the course engages with applied theoretical principles of visual representation, aesthetics of digital form, and the cultural impact of 3D media. Students will reflect critically on how 3D models communicate meaning within games and how design choices contribute to storytelling. By conceptualizing, modeling, and texturing 3D assets for export to a game engine, students will gain both practical skills and an appreciation for the role of 3D art in narrative, culture, and critical discourse.
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