GAME 31931

2D Game Art: Production and Pipelines

CUNY City College · UGRD · Fall 2026

1 section
Add to a schedule

Catalog description

In 2D Game Art, students will develop skills in conceptualization, visualization, and implementation of game environments, characters, and fictions, focusing on the tools and practices needed to create 2D assets for existing game engines. Through a variety of in-class demonstrations and individual exercises, students will learn about the fundamental and formal practices of character design, concept art, and in-engine art implementation specific to game contexts. Students will learn the various 2D production pipelines commonly practiced in game studio environments and will work to build a final comprehensive portfolio that displays a breadth of 2D visual implementation skills.

Sections

Current meeting, instructor, credit, and enrollment details

Updated 13 hours ago

001

Availability not recently verified
Class #cuny_city-GAME31931Fall 2026UGRD3 credits
Days & times
No scheduled meeting time
Meeting dates
Location
Instructor
Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?