GAME 11200

Digital Game Development 2

CUNY City College · UGRD · Fall 2026

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This class explores how Unity can be used to create critical functionality that appears in many different games. By looking at code patterns for common game elements such as force-based physics, collisions, flocking, loading and saving to external data sources, and event handling. Students create small game projects designed to focus on specific code patterns and allow students to construct code snippets they can use in multiple projects.

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Class #cuny_city-GAME11200Fall 2026UGRD3 credits
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