CS 6682
Computation for Content Creation
Cornell University · UGRD · Fall 2026
Catalog description
This course will focus on computational tools and methods for content creation in different domains. We will cover methods used in interactive artistic applications (visual arts, film, music, video games) as well as domains where complete automation is the goal (e.g., photometric reconstruction and image-based rendering, data augmentation). The course will involve a mix of lectures given by the instructor and presentations/discussions about research papers that will be assigned to students. Topics will include: different representations of images (e.g., vector and raster graphics), 3D models (e.g., surface manifolds vs volumetric representations), and audio (e.g., time signals vs short-time spectra), as well as parametric control of these representations and their relation to other types of data. A theory or program heavy project will be completed.
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