CS 5630

Physically Based Realistic Rendering

Cornell University · UGRD · Fall 2026

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A fast-paced introduction to physically based realistic rendering in both offline and interactive contexts. Topics include radiometry, reflectance and scattering models, Monte Carlo methods, path tracing algorithms, denoising, and real-time ray tracing. Emphasis is on methods that are in widespread current use in film production and high-end games. The course includes a final project that culminates in a rendering competition.

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Class #cornell_2-CS5630Fall 2026UGRD4 credits
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