GAME 199

Game Rigging and Animation 3 Units (AA/AS; CSU) 36 lecture hours, 72 lab hours

Citrus College · UGRD · Fall 2026

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In this course students learn how to prepare an animation rig accurately and anatomically in a 3D simulation environment. Prepare previously created humanoid and creature 3D models for an animation-ready state using professional production techniques. Applies classic animation principles to objects in a 3D environment. Introduces tools used for 3D animation as well as the best working practices for animating objects and characters. Applies real-life action sequences to characters. Topics include game cycle animation, weight, actions and personality for the character including advanced techniques with key frame animation including incorporating audio as well as dynamic animation to assist the character driven animation.

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Class #citrus-0564Fall 2026UGRD
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