GAME 198

Introduction to Level Design 3 Units (AA/AS; CSU) 36 lecture hours, 72 lab hours

Citrus College · UGRD · Fall 2026

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An introduction to the fundamental techniques, concepts, and vocabulary of computer game level design. Students will create environments, place objects in those environments, and control those objects via a scripting language. Topics include frame rate, game flow and pacing. Students will create 3D computer games using a game engine such as Unreal. No previous computer programming experience is required.

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Class #citrus-0563Fall 2026UGRD
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