GAME 198
Introduction to Level Design 3 Units (AA/AS; CSU) 36 lecture hours, 72 lab hours
Citrus College · UGRD · Fall 2026
1 section
Catalog description
An introduction to the fundamental techniques, concepts, and vocabulary of computer game level design. Students will create environments, place objects in those environments, and control those objects via a scripting language. Topics include frame rate, game flow and pacing. Students will create 3D computer games using a game engine such as Unreal. No previous computer programming experience is required.
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Availability not recently verifiedClass #citrus-0563Fall 2026UGRD
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