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Puzzles, Games, and Problem Solving
Carnegie Mellon University · UGRD · Fall 2026
Catalog description
Puzzle-based learning (PBL) is a relatively new and model of teaching critical thinking and problem solving. Todays market place needs skilled graduates capable of solving real problems of innovation in a changing environment. A learning goal of PBL is to distill domain independent transferable heuristics for tackling problems. While solving puzzles is innately fun, companies such as Google and Yahoo also use puzzles to assess the creative problem solving skills of potential employees. In this micro-course we will examine a range of puzzles and games. What general problem solving strategies can we learn from the way we solve these examples? Students will emerge from this course with enhanced critial and creative thinking skills
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