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Advanced ETB: Real-Time Animation

Carnegie Mellon University · UGRD · Fall 2026

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An exploratory studio that considers improvisational strategies for making animation within real-time computer graphics frameworks. Advancements in virtual production, real-time computer graphics engines, and visual programming tools for AV synthesis provide open frameworks for the exploration of animation in spatial and interactive contexts. Studio work will explore real-time animation in a variety of contexts, including screen-based interaction, site-specific installation, and spatial immersion. Conceptual frameworks drawn from the histories of animation, video art and Expanded Cinema, and immersive media design will inform collaborative group work and class discussion. Students without the prerequisite may register by instructor permission. Prerequisites: 60-110 or 60-210

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Class #carnegie_mellon-60413Fall 2026UGRD10 credits
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