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Reality Computing

Carnegie Mellon University · UGRD · Fall 2026

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Reality computing encompasses a constellation of technologies focused around capturing reality (laser scanning, photogrammetry), working with spatial data (CAD, physical modeling, simulation), and using data to interact with and influence the physical world (augmented reality / virtual reality, 3d printing, robotics). This semester the studio will focus on utilizing these technologies to capture places and objects to digitally recreate them for archives, artifacts, and interactive experiences. We will explore and analyze how to optimize these creations for real-time rendering and analyze how these platforms bridge the divide between "virtual" and "real."

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Class #carnegie_mellon-48558Fall 2026UGRD12 credits
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