15 763

Physics-based Animation of Solids and Fluids

Carnegie Mellon University · UGRD · Fall 2026

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This seminar-based course delves into the heart of physics-based animations of solids and fluids, a key component in fields ranging from visual effects and VR to digital fashion. Central to this is solving partial differential equations (PDEs) using numerical methods, with applications extending to computational mechanics, robotic training, and 3D content creation. Combining lectures with student presentations, we will explore the simulation of various physical entities, such as rigid bodies, deformable bodies (open-source online book available, including Python and CUDA examples), shells, rods, liquids, and smoke, all the way from the discretization of the governing PDEs to the efficient implementation and evaluation of the numerical solvers. Students will acquire a thorough understanding of both classic and state-of-the-art methods of solids and fluids simulation in computer graphics. They will also gain insights into the existing challenges in enhancing and applying these methods within the broader field. Course Website: https://www.cs.cmu.edu/~15763-s25/

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Class #carnegie_mellon-15763Fall 2026UGRD12 credits
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