CSC 155

3D Graphics and Shader Programming.

California State University, Sacramento · UGRD · Fall 2026

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Catalog description

Computer graphics systems that utilize modern GPU hardware are built using shader programming. This course covers the graphics pipeline architecture of GPUs and shader programming for real-time 3D rendering. The topics include 3D coordinate systems, homogenous representation, 3D matrix transformations and matrix stacks, rasterization, perspective projection, hidden surface removal, synthetic camera paradigm, representation and generation of 3D models, texture mapping, lighting and materials, shadows, skyboxes, normal and height mapping, blending for transparency, stereoscopy, and ray tracing.

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Class #california_state_sacramento-1361Fall 2026UGRD3 credits
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