CSE 171

Game Programming

University of California, Merced · UGRD · Fall 2026

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Covers the main algorithms and techniques used in the implementation of interactive 3D Graphics, such as in Computer Games, Robotics Simulators and Virtual Reality. Topics covered are: keyframe animation, articulated figures, direct and inverse kinematics, physically-based simulation, path planning, behavior-based animation, scripting behaviors, and other advanced topics.

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Class #california_merced-0500Fall 2026UGRD4 credits
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